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About

BassMekanik makes digital objects: Blender models, VRML97 and X3D worlds, Cybertown-era props, and the files and documentation that go with them.

What the identity says, in order: object maker, 3D and VRML, technical art, mechanical construction, digital worlds. Bass and DJ culture sit behind the name, not in the artwork.

The posture is the workbench, not the studio: open the model, read the topology, fix it, modify it, ship the file with its specs attached.

Copy describes what an object is and how it was built — polygon counts, formats, renderer, date, edition size. No brand-voice filler.

Naming

BASSMEKANIK
Primary brand presentation, all three domains
BassMekanik
Written author value: "By BassMekanik"
BMK
Compact signature: metadata, thumbnails, renders
BASSMEKANIK2000 / BMK2000
Cybertown-lineage and period work only

Source: bassmekanik-brand/BRAND.md, Part 1 (frozen identity ruleset).